| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

admiral root
Red Galaxy
3342
|
Posted - 2015.09.24 16:21:59 -
[1] - Quote
Johnny Riko wrote:We paid 1-2 weeks worth of subscription to train those skills, now they are given to new players for free. How is that fair?
Boo hoo!
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
|

admiral root
Red Galaxy
3369
|
Posted - 2015.09.27 15:12:39 -
[2] - Quote
Niriel Greez wrote:Let me break this down to you.
Every year that passes, a greater percentage of the population acquires more power in the form of capitals, links, more alts, disposable income to fund more expensive ships while also forming stronger and stronger groups. Oh, and more alts.
Eventually it gets to the point where new player A sees this, understands this, and asks himself 'do I really want to spend the next two years going through hell and back to stand a chance against that?' and the answer will 99.99999% of the time be '**** that'.
How is someone who not only lacks the skill points and funding, but also the knowledge to use said tools going to stand a chance against the average PVP mentality in the game now? The advantage that older players have over newer players nowadays is absolutely crazy and easily makes for the worst new player experience in any game currently available.
New players should definitely not be spoon-fed, but at the very least allowing them to be remotely competitive would be a great start so they can have some success and find the motivation to stick around through said success.
And every year I use the same handful of skillpoints to fly [insert ship here], regardless of how many total SP I have. Carrier 5 doesn't help you at all when you're flying a battlecruiser; all the drone skills in the world won't help you when you're flying a freighter.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
|

admiral root
Red Galaxy
3369
|
Posted - 2015.09.27 15:47:36 -
[3] - Quote
Niriel Greez wrote:Coming from a Cata/F1 pusher that's rich and a great way to miss my point.
The point is, many more people have carrier alts, logi alts, link alts, more resources to fund more expensive ships with every year that passes, and you won't see them bringing a Caracal to fight a new player's Caracal, instead they will bring a Cerberus. Or three, with logi. And probably a Falcon too.
Maybe you can relate to how that doesn't really give the new guy a positive experience because he literally has zero access to any tools that could compete with that except for spending the next two years training skills, grinding ISK and 'we're just gonna have to blob that with overwhelming numbers'.
FWIW, I'm a 128 million+ main, and highsec ganking isn't the only thing I've done in this game.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
|

admiral root
Red Galaxy
3369
|
Posted - 2015.09.27 16:20:45 -
[4] - Quote
Niriel Greez wrote:Yeah, you've also managed to F1 some structures in null. Good for you.
Stop pretending that the new player experience (at least when it comes to PVP) is positive, because you clearly have no idea what you are talking about.
You sound a little bitter and seem to be making an awful lot of assumptions here. Did I blow your ship up or something? I've flown in fleets full of newbies, using newbie-friendly doctrine and people have had a great time. I've also lived in nullsec with recently ex-newbies who were just breaking in to battlecruisers.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
|

admiral root
Red Galaxy
3375
|
Posted - 2015.09.28 20:22:25 -
[5] - Quote
Beta Maoye wrote:I would like to see 350,000 freely allocatable skill points to be awarded to all existing players that are more than two weeks old at the time of patch.
Not sure if trolling or trolling.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
|

admiral root
Red Galaxy
3386
|
Posted - 2015.09.30 17:15:45 -
[6] - Quote
Commander Spurty wrote:8 pages later, not one 'like'.
Looks like you [op] have successfully failed to discover the "drum-beat of the Nation"
Spacebook likes being a widely acknowledged indicator of quality. 
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
|

admiral root
Red Galaxy
3386
|
Posted - 2015.09.30 18:03:57 -
[7] - Quote
NecIony wrote:It gives a bad taste, when someone recently started to play this game and do not have all this SP and skill books...
What "all"? It's a few weeks training in a game where some of the skills can take > 30 days to go from 4 to 5. Don't most of those skillbooks get handed out as rewards from the career agents? If not, most are pretty cheap even for newbies.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
|

admiral root
Red Galaxy
3387
|
Posted - 2015.10.01 14:48:56 -
[8] - Quote
Caleb Seremshur wrote:Seven Koskanaiken wrote:I thought high sec awoxing was the problem. Turns out it was the sp all along, heh. It was a problem yes, because instead of it being something incidental and practiced rarely some particularly bad players started using it as their go-to tool for making bank. In the end it was bad PR for EVE and I'm surprised it took so many years for CCP to realise there might be a problem.
Has the rate at which new players quit changed significantly since highsec was nerfed yet again, this time in the form of awox removal? Please include a credible source when you reply.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
|
| |
|